If you’re on the Roblox website, click the green Start Creating button near the bottom of the page, then confirm that you want to allow Roblox to open.
While you can create your own gametype, doing so requires extensive knowledge of how to code in Lua.
For example, to create a Capture the Flag game, you would click the Capture the Flag option. The gameplay preset may take a few minutes to load.
Right-clicking and dragging the map allows you to adjust the camera angle. You’ll use the left mouse button for making changes to the map (e. g. , adding items or adjusting terrain).
If you see a pane with “Terrain Editor” listed on the left side of the window, the Terrain Editor is already enabled.
Click Paint in the Terrain Editor pane. Scroll down to the “Material” section. Select a ground texture. Click and drag your mouse across the ground where you want to add the texture.
You can also choose between a circular brush and a square brush by clicking the circle icon or the square icon, respectively.
You can also choose between a circular brush and a square brush by clicking the circle icon or the square icon, respectively.
Hill — Click Add, select a texture, and then click and hold the area that you want to enlarge. Dragging your mouse will allow you to shape the hill. Valley — Click Erode, select a texture, and then click and hold the area in which you want to create a hole. You can drag the mouse to extend the hole into a valley. You can also use Erode on a hill to create a dent or cave in it.
You can also use Erode on a hill to create a dent or cave in it.
Click Grow Click and hold the hill that you want to enlarge. Repeat with different sides of the hill until it’s the size you want.
Click Smooth Click and drag your mouse across an area to smooth it out.
For example, if you want to add a tree to your map, you’d type tree or plant into the search bar.
Skip this step if the object is an object that’s already on the map, as it will already be in the game’s files.
Skip this step if the object is an object that’s already on the map, as it will already be in the game’s files.
It’s important to fix any issues with your map before publishing it. Skipping the testing phase may cause you to miss an important issue.
You can also jump by using the spacebar.
Try running a feasible route on the map (e. g. , if you made a Capture the Flag map, try capturing and retrieving a flag) to see if there are any issues with the map.
If you discovered any errors, fix them before proceeding to the next part.
If you discovered any errors, fix them before proceeding to the next part.
Click FILE Click Save Enter a file name in the “File name” text box. Click Save
This step is optional, but recommended if you want to narrow down search results for your game.
If you want to keep the game private, skip this step.
If you have Builder’s Club, you can elect to sell your game or its models instead of clicking Done.
If you have Builder’s Club, you can elect to sell your game or its models instead of clicking Done.
If you have Builder’s Club, you can elect to sell your game or its models instead of clicking Done.